Lab

Mecha HUD

WORKING

Targeting reticles, sweep lines and scan bars composed from primitives — a cockpit display with no images in it.

Targeting reticles, sweep lines and scan bars composed from primitives — a cockpit display with no images in it.

Every element is a distance function: a grid from fract(), a crosshair with a centre gap and a range cutoff, four L-brackets, and a radar sweep whose trail is exp(-abs(angDiff)*1.8). No sprite sheet, no texture — the whole cockpit is arithmetic.

Ran
Outcome
CONFIRMED
Stack
WebGL · GLSL · HUD
Built
Composed the ring, crosshair and sweep primitives into one layered field.
Model
Claude Opus 5
Source
View source →

AI

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