Lab

Particles

WORKING

24 points orbit the centre; every cell sums inverse-square falloff to all of them, so each point reads as a soft light.

24 points orbit the centre; every cell sums inverse-square falloff to all of them, so each point reads as a soft light.

Every character cell asks the same question — how much light reaches me — and answers it by summing 0.0025/(d²+0.0006) over 24 moving points. No sprites, no textures. The softness is the falloff curve, not a blur.

Ran
Outcome
CONFIRMED
Stack
WebGL · GLSL · ASCII
Built
Generated the orbital hash-noise field as a single sceneField() function.
Model
Claude Opus 5
Source
View source →

AI

navigate · open · esc close